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Pudding Frog
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Devlog
Devlog #13
October 18, 2024
by
ChicagoSago
Systems Updates: Reworked the grapple mechanic to ignore the player colliders so you can grapple in a full 360 around the player now. Changed grapple to adjust player "facing direction" to match the d...
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Devlog #12
September 30, 2024
by
ChicagoSago
And were back! I was out of town for a bit and had Covid for almost 2 weeks so I didn't make as much progress as I had hoped. Systems Updates: Added a Jump lockout to avoid people scaling walls by spa...
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Devlog #11
August 19, 2024
by
ChicagoSago
This post will mark the official return to development on Pudding Frog! I had been working on another project, but it is currently be shelved for an indefinite hiatus so frog development will be in fu...
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Week #10
November 11, 2023
by
ChicagoSago
Uploaded beta build 0.61 -Added signs with arrow in some of the "leap of faith" sections to better improve the flow of movement. -Fixed a bug with a rogue collider on the 2nd instance of the vines tha...
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Week #9
November 03, 2023
by
ChicagoSago
Week 9: Did a tiny bit of UI overhaul just to make sure everything looks clean enough for my MVP. Also added my win condition finally. THERE IS PUDDING IN THE GAME NOW! Jumping inside the pumping obje...
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Week #8
November 03, 2023
by
ChicagoSago
Week 8: Started this week by creating a timer and an altitude tracker. I tried to add some functionality to the altitude tracker so that it would flash red if you lose enough progress, and while it wo...
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Week 7
October 20, 2023
by
ChicagoSago
Week 7: This week was all about polishing for my first, slightly larger scale playtesting block. Made a thorns prefab to demonstrate the surfaces you cant jump on or grapple to. Made a 2nd tree prefab...
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Week 6
October 20, 2023
by
ChicagoSago
Week 6: I started the week working on new camera logic and delving into the cinemachine options in unity. I got a virtual 2d camera working with some slight follow and vertical lead, so that when the...
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Week 5
October 09, 2023
by
ChicagoSago
Week 5: After doing playtesting I worked out creating a better scaffolding for the player to learn the skills in a lower stakes ground floor section of the game. The game used to start at the lilypad...
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Week 4
October 09, 2023
by
ChicagoSago
Week 4: This week I started working on some more of the first pass artwork, to prepare for my vertical slice art build in 2 weeks. I made some simple platforms and ground floor tiles to help build out...
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Week 3
September 24, 2023
by
ChicagoSago
WEEK 3: I started this week by brainstorming the core experiences of the game. I want the fact that you are a frog to inform a lot of the core of the game, so I spent some time considering things comm...
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Week 1
September 16, 2023
by
ChicagoSago
Week 1: Concepting the Idea for Pudding Frog was a pretty quick task as I have been throwing around the idea for this game in my head for a few months now. So rather than spending a lot of time brains...
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Week 2
September 16, 2023
by
ChicagoSago
Week 2: Wanted to really hammer out the core mechanics of the game this week, and made really big strides. I was struggling with the animation curve for the tongue grapple, but got it worked out. I th...
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